![]() This option does not make cutscenes get skipped automatically. Note that various shorter scenes cannot be skipped regardless. Long-awaited, this setting determines whether you can use the skip cutscene button (Triangle on PlayStation) to skip the majority of the game's cinematics (there is no confirmation!). If you're interested in showing off your progress in game through Discord, then this setting is for you! Default value is on. The rich presence setting will show some of your gameplay stats to people viewing your Discord profile. Orb glow off, the original Orb glow on, new option DISCORD RICH-PRESENCE It might also help you find that one last missing orb! Default value is off. This is a small visual tweak, but one that can make orbs easier to see in the distance or on certain backgrounds. ![]() PRECURSOR ORB GLOW Īdds a glow backdrop effect to all Precursor Orbs. Settings that don't quite fit into any other specific category. 3RD-PERSON VERTICAL CAMERA Īffects the horizontal movement of the third-person cameras. 3RD-PERSON HORIZONTAL CAMERA Īffects the horizontal movement of the third-person cameras. 1ST-PERSON VERTICAL CAMERA Īffects the horizontal movement of the first-person cameras: google view, Billy mini-game, jungle periscope, cannon, etc. 1ST-PERSON HORIZONTAL CAMERA Īffects the horizontal movement of the first-person cameras: google view, Billy mini-game, jungle periscope, cannon, etc. The RESTORE DEFAULTS option does what you'd expect and restores these options to their default value. Settings to modify the orientation of the camera movement controls. ![]() Subtitle speaker hidden Subtitle speaker shown CAMERA OPTIONS Three options are available: "ALWAYS" will make the name always appear, "NEVER" will make the name never appear and "OFF-SCREEN" will make the name appear if the speaker is off-screen (note: hints are always considered "off-screen" for this purpose). If you're interested in adding new subtitles or text to the game, or editing existing ones, take a look at the subtitle translations page.ĭetermines whether the name of the speaker will be displayed at the start of each string of text for the subtitles. A text language marked with " Yes" can still be missing a few strings of text due to the continuously developing nature of OpenGOAL. " Partial" indicates a significant amount of missing text. Note that if a language is marked with " No" in this table then it will not appear as a selectable option for that column's setting. * - If the game version provided to OpenGOAL is not the original NTSC-U release of The Precursor Legacy, sound effects will also be altered when this language is selected for audio. This list may expand as more languages are added. Below is a table of supported languages for each of these settings. The languages available for each of these settings is different due to different levels of localization completion. LANGUAGE affects the language used for game audio (including the credits text), SUBTITLE LANGUAGE affects the language used for all the subtitles and TEXT LANGUAGE affects the language used for all remaining on-screen text. These three settings govern the language that is used for certain aspects of the game. LANGUAGE, SUBTITLE LANGUAGE and TEXT LANGUAGE When enabled, displays subtitles for the in-game hints (see PLAY HINTS above). This can be toggled on and off by using the punch button (Square on PlayStation) during an in-game cutscene, which you will be notified about during the intro cutscene of the game. When enabled, displays subtitles for the in-game cutscenes. Subtitles represent a major additional feature that was not present in the original game. Recommended value is on, for new or unfamiliar players. When enabled, non-playable characters (mainly Daxter) will assist Jak over the course of the game by offering tips and tutorials on how to complete certain objectives or directions on where to head next. This setting only affects controllers and will not make your keyboard vibrate. When enabled, controller rumbling will occur as additional feedback for various actions and events in the game. These include settings such as accessibility controls, localization and control adjustment. Under the GAME OPTIONS sub-menu is a variety of settings related to the gameplay experience that is not necessarily tied to audio or visuals. Once you've had a look through this page, try changing them yourself in game! Game Options ![]() This page goes into further detail into what each setting entails and recommended values for them to be set to. Compared to the original game, OpenGOAL provides a different set of settings that can be changed in-game. ![]()
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